![]() This is also abused to reach Stars earlier in some instances. Early sprite interaction, by touching it while ground pounding, since Santa's hitbox is larger in this state, very useful to reach sprite platforms that wouldn't be reachable otherwise.This way I could increase a little the entertainment without compromising the score screen time. If you open a red or golden gift but keep moving fast enough, the sprite inside will spawn unactive, so the red gift counter won't increase.Air jump, by holding the jump button after landing from a ground pound, the next time Santa lands on ground again it will jump from a considerably higher position.This will increment the speed in one step, 0x2000 subpixels/frame, then the game runs the "Get ready" for 127 frames, and after that the acceleration continues. Extra speed in level start, by pressing the direction in the second frame inside the level (non-lag).Since correct throws only influence the score and getting gifts in previous levels is slow due bigger score screen time, this run will not contain gift throws. In autoscrollers there's nothing much you can do besides avoiding the enemies and throwing gifts into the chimneys.Also it takes 65 frames to transform, and lasts for 500 frames Avoid getting coffee becoming Anti-Claus, since the only advantage is the invincibility, which is not useful in this run.Avoid getting gifts, because each one is counted in the score screen, taking extra frames.Damage boosts when necessary, limited to 3 hits due Hard difficulty.In general, the Guidelines suggest to go with hardest if there's "miniscule time differences between difficulties" or "if you're unsure". I chose Hard because it would increment the challenge a little in the form of not abusing damage so much, would be boring if I just relentlessly rushed through the enemies. There are 3 difficulty levels: Easy (4 lives, 5 hats), Normal (3 lives, 4 hats), and Hard (2 lives, 3 hats).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |